Forum

ToyMania, my third standalone game.

Games

Poprzednia 9 / 9

musicman5464

#161 ·

Awesome. Thanks so much!
-- (DevilGuardian):
I'm trying to see if I could find a way to fix the lag.

-- (musicman5464):
That would certainly do it. Is there a way that these issues can be resolved?

--

--
Regards, Joseph

DevilGuardian

#162 ·

I'm glad to here that :)

-- (RachelK):
loving this game! really really cool! so much fun

--
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#163 ·

Hi everyone. I just released a quick bug fix update to my toy mania game.
I know it's been like 2 months since the last time I updated this game, but I've been getting lots of requests from you guys to update it in hopes of fixing some issues that were recently brought up.

With that out of the way, here's what's new in version 4.1. You can also get this update with the built-in game updator.

Made it so turning sounds play in 2d for your character.
Added a new concrete platform to walk on. This platform will now be used in the endless game moving forward.
Reduced some lag spikes caused from playing the endless game. You should now be able to reach up to level 20 or higher.
Removed the open save data location option from the settings menu.
Made it so you can no longer enter a negative quantity when buying an item in the shop menu.
Made it so the contents of the docks folder is now compressed into it's own pack file for the game to recognize and read from.
Removed the ability to configure tts settings entirely do to it causing the game to not run propperly ON SOME computers.
Updated the readme file with removed sections of the document that were no longer being discussed.
Removed the translation system entirely do to it effecting the game's overall performance.
Added the ability to abort entire dialogs by pressing the escape key. This is especially useful when browsing through multiline dialogs.

That's all for now. Feel free to message me if you find any more bugs I should know about, and I'll try to fix it for the next version.

Here are the game links as usual.

Github.io.
https://tsatria03.github.io/projects/ToyMania/
Itch.io.
https://tsatria03.itch.io/toymania

Enjoy, and happy collecting!
The people who love you the most, are the people who matter most in your life.

thespyde

#164 ·

I had to get it from the link as the in-game updater had issues, the same as before, 16-bit incompatible installer.
Strange, Troubled Times...

DevilGuardian

#165 ·

Oh gese. I have know idea why this happends every time I make a new release to the game.
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#166 ·

I think I was able to fix it to the best of my abilities.
-- (musicman5464):
Awesome. Thanks so much!
-- (DevilGuardian):
I'm trying to see if I could find a way to fix the lag.

-- (musicman5464):
That would certainly do it. Is there a way that these issues can be resolved?

--

--

--
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#167 ·

Hello everyone! I just released a major update to toy mania that I'm sure y'all will look forward to getting!
I added a bunch of new enhancements, and fixed a lot of bugs that you guys reported to me. I hope you guys enjoy this one, because it took me several days of testing to get most of these things in this version working to the best of my abilities.
With that, here's what's new from versions 4.2 to 4.3. The only feature that doesn't work in this version as of this writing is the learn game sounds menu, do to it not being converted to use the new sound pack algorithm yet.

Enhanced the shop menu in the endless game to include the quantity bought, the total cost of the purchase, and the remaining cash after the transaction.
Resolved an issue where selecting an item in the inventory menu would cause the wrong item to be used based on the cycle's position while pressing tab to go through it.
Added an inventory menu to make finding and using items a bit easier. You can press the letter I to open it.
Changed the keyboard shortcut from I to K to check how many keys you've collected.
Added an option in the game settings menu that controls weather all of the items should get announced as they're being collected. This also includes keys and toys, not just normal useable items.
Refactored the door class to make use of the keys you currently have in your inventory, along with how many keys you already have in total.
Fixed a bug where the pistol weapon would be randomly equipped in the endless game, even though that weapon was only reserved for the normal game.
Recoded the npc and weapon logics to use the new sound pack algorithm.
Fixed a bug where pressing shift plus tab in your inventory wouldn't wrap around back to the first or last item in the list.
Fixed a bug where pressing shift plus enter on some items such as keys and toys won't read out their descriptions for them.
Made it so pressing shift plus D in all game modes will now tell you how many keys are collected out of the keys that need to be collected to unlock the winning door.
Added an info file to all of the key folders. You can now put your own descriptions to all of the keys found in your inventory.
You can now choose the dialog theme you want to use for reading various game dialogs in the sound settings menu.
You can now choose the menu theme you want to use for navigating various game menus in the sound settings menu.
You can now choose the default sound pack to use for the entire game in the sound settings menu.
Refactored the speaker test menu to take random speaker test sounds instead of preconfigured ones.
Added an info file to all of the toy folders. You can now put your own descriptions to all of the toys found in your inventory.
You can now cycle through the toys you've collected in the normal and endless games when pressing the tab key.
Renamed all of the toys found in the toys folder with their own Distinct names. Thanks goes to my best friend Keri for helping me think of names to give each of the toys found in the folder.
Added full sound pack support to the game. The game's sounds will no longer be encrypted from now on.

That's all I have for you guys for this update. Stay tuned for more awesome features!
Here are the download links.

Github.io.
https://tsatria03.github.io/projects/ToyMania/

Itch.io
https://tsatria03.itch.io/toymania

Enjoy, and happy collecting!
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#168 ·

I think I was able to fix it again in this new update. Although you might have to download the installer manually if the issue continues to persist.
-- (thespyde):
I had to get it from the link as the in-game updater had issues, the same as before, 16-bit incompatible installer.

--
The people who love you the most, are the people who matter most in your life.

thespyde

#169 ·

Wow, I had to use the link again. I got page not found when doing it from my bookmark.
Strange, Troubled Times...

DevilGuardian

#170 ·

Are you talking about the password protected installer?
The people who love you the most, are the people who matter most in your life.

thespyde

#171 ·

That is the one I got, both this time and last, yes. The one downloaded in the game was still incompatible.
Strange, Troubled Times...

DevilGuardian

#172 ·

Hello peoples. I just released a quick bug fix and feature update for the game. Please check it out!
Before I continue, the learn game sounds menu now works again. However, not all of the categories are converted to use the new sound pack system I implemented.
With that being said, here's what's new in version 4.4.

Resolved an issue where game level elements wouldn't spawn in the endless mode despite more than a minute of playtime occuring.
Updated the readme file with added and modified keyboard shortcuts.
Made it so keys and toys no longer appear in your inventory after collecting them in the endless game. The endless game will only put actual useable items in your inventory from now on.
Made it so items that have a description will now return the user back to the inventory menu after reading one, instead of making them exit the menu entirely.
Added an option in the game settings menu to enable or disable item giving sounds. This controls weather the sound for receiving an item in your inventory is played or not.
Recoded the learn game sounds menu to use the new sound pack algorithm.
Resolved an issue where the inventory menu would count the total items that were present, do to having multiples of the same item. From now on, it will only count the items that are uniquely visible in the menu, not all of them at once.
Changed the naming scheme for choosing a new normal or endless game difficulty. Instead of announcing the difficulty number, it will now announce the difficulty names of the game, such as easy, medium, hard, etcetera.
Added the ability to choose a starting difficulty for the normal and endless game modes. This controls the overall strength of enemies and other object types in the game.
Fixed a bug where sertain sounds weren't being played propperly in the endless game.

That's all for today. Please stay tuned for more updates to come!

Here are the download links.

Github.io.
https://tsatria03.github.io/projects/ToyMania/

Itch.io
https://tsatria03.itch.io/toymania

Enjoy, and happy collecting!
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#173 ·

Hello everyone! I just released a major update to toy mania.
One highlight of this update is that there's now a new game mode that allows you to defend the toy store. You can either play the normal version, or the endless version.
With that being said, here's what's new in version 4.5.

Added an endless varient of the new toy store defender game mode.
Added a new game mode where you play as the store owner and protect theifs from stealing the toys that are yours. The goal of this mode is to save as many toys as you can, while also killing those who try to take them.
Renamed all of the game modes in the game menu. The endless mode is now refered to endless arcade, and the normal mode is now refered to time trial.
Made it so your player and store HP gets displayed in actual values, along with it's original percentages in the pause menu.
Reduced your starting health multiplier based on your current game mode. For example, instead of starting with 5000 HP in normal mode, and 50000 HP in endless mode when the difficulty is set to Chaos, you'll now start with 2000 and 20000 HP respectively.
Made it so your starting health is now higher based on the difficulty mode you're currently playing. This helps you deal with enemies and objects of the game a bit easier.
Updated the readme file with total calculation summeries of sounds found in each section of the sound pack documentation.
Updated the readme file with added documentation for creating sound packs in the game.
Converted the rest of the sound categories to use the new sound pack algorithm in the learn game sounds menu.
Addressed an issue where your inventory wasn't being cleared at the start of a level upon failing the normal game mode.

That's all for now. Stay tuned for more awesome features! The sounds are also now converted to be used in the learn sounds menu.

Here are the download links.

Github.io.
https://tsatria03.github.io/projects/ToyMania/

Itch.io
https://tsatria03.itch.io/toymania

Enjoy, and happy collecting!
The people who love you the most, are the people who matter most in your life.

DevilGuardian

#174 ·

Hello peoples. I just released a quick bug fix and feature update to toy mania.
This may be the last update I'll be releasing to this game for a long while. Expect fewer updates moving forward.

Here's what's new in version 4.6.
Fixed a bug where opening the door with a sertain amount of required keys would cause the results screen to display an incorrect amount of keys collected in the endless arcade game.
Fixed various buffer exporting issues. Buffers are now only exported if they contain items, preventing empty buffer exports and ensuring cleaner log files.
Made it so navigating a buffer category provides detailed feedback on the number of items in the currently focused buffer, and your position within it.
Fixed the bug where buffers continued to speak messages despite being muted. Muted buffers will Now Suppress audible speech output associated with any messages that occur in the game.
Resolved an issue where muted buffers were not logging messages correctly. Muted buffers will continue logging messages into the buffer for review from now on.
Introduced a new flexible buffer system that allows you to manage and categorize messages spoken during gameplay. This system enables better organization of in-game messages, supports navigation through logged events, and allows players to mute/unmute specific buffers that don't need to be spoken, but can still be viewed reguardless of it's mute state.
Added some session and lifetime achievements and statistics for killing thieves.
Reduced the starting health randomizer for all thieves found in the toy defender mode to make killing them easier in higher difficulties.
Made it so the toy defender mode uses 2 of your starter weapons by default, instead of the toy collector's laser.
Added back some of the achievement trackers and keyboard commands that were found in the toy collector game mode.

That's all for now. Stay tuned for more bug fixes and feature updates!
Here are the download links. The download links for this game is no longer external on itch.io.

Github.io.
https://tsatria03.github.io/projects/ToyMania/

Itch.io
https://tsatria03.itch.io/toymania

Enjoy, and happy collecting!
The people who love you the most, are the people who matter most in your life.
Poprzednia 9 / 9