Organisation on IP locators must not directly mean that the organisation is the data center it stands in, it's the organisation of the IP and internet provider which must not be forcefully the same as the server provider. Also, he switched his servers (see linked resources below), so if previous called explaination is not true this could be.
https://samtupy.com/blog/2023/02/feb23outage-update1/Update_progress_up_to_November_24th.txt (attached):
As we near the end of October, something else has begun to come up. STW has been using the same windows server since some time in 2017, only receiving periodic windows updates from time to time. The CPU the server is using is like 3 years older than the server. While we'd wanted to switch servers for a while now, we figured we could at least save that for after the long awaited update... right? Well like I said we thought so, until we did some bandwidth calculations and realized that the network connection on this old server very well may not be able to handle streaming loads of audio to hundreds of people. The introduction of voice chat is what already made these bandwidth calculations so high, and we became quite worried that integrating the streaming of sound effects and music on top of that may potentially, at least at some times with enough players, max out our current server's network connection. So that was the final push, and we decided to get a new server. First was server shopping, which I'm not very good at. In the end though I'd rather over prevision a server by 500% than under prevision it by 5%, and I eventually got a server with 10 times our current bandwidth, the hope being that we'll always have some left over to spare. We'd also been wanting to switch to a linux server for literally years, but had never done so because BGT can't run on linux without wine or something. As a result I chose to go all in and make the new server a linux one. I spent much of the last week of October researching and learning things I needed to know to make sure I manage a new linux server properly, and experimented with new methods for establishing better relay connections than the stwserverbridge application we have now. Suspicions of wine being too slow for STW's server were realized when we tried running the Windows beta server executable on the new Linux server with Wine and saw that some actions took nearly twice as long to complete as they did on the old, lower spec server. Well shoot, guess it's time to learn how to compile stuff on linux and then to build my BGT rewrite natively on Linux!
Building NVGT (the name of my BGT rewrite) for linux actually didn't take too long all things considered, it was just absolutely brutal. While I've used linux a bit before (enough to know I most definitely wanted to use it as my server operating system), I hadn't developed on it before. Some things were impressively easy and took minutes, for example building most of NVGT's dependencies. But though I'd written NVGT with cross platform in mind from the start, I still found myself learning (almost from scratch) a new compiler toolchain while actively trying to figure out the best way to either edit on linux or transfer modified code files very quickly to the server because I was fixing hundreds of linux specific coding errors in NVGT. I spent about 2-3 days just fixing absolutely loads of these errors all over the project. And when things finally did start running, there were of course all sorts of runtime bugs I then had to fix. I think as of this writing there is still some difference between Window's and Linux's math libraries that's jacking up some of the server's rotation calculations which I still need to figure out and address. Generally though I started hardcore building NVGT for linux on November 1st, and the server was running in a near stable condition NATIVELY ON LINUX! a week later. This was accomplished by several rather sleepless nights with not enough breaks being taken, but it's done now, sans that math issue.
-- (Jonathan):
L, I see. Didn't he also use Vultr for a while? Acording to my IPLocator nvgt.gg, therefore his entire web stuff at least is at Organisation: Vultr Holdings, LLC
-- (rudolf):
Sam used OVH for Survive the Wild hosting which didn't went bad, considering he even had a dedicated server which is usually difficulter to maintayn. DSH has only 2 thousand servers, that's correct. And yeah, people like Karmien use Hetzner for dedicated servers and vps' as well, but since they seem to switch their server every 2 months I have no clue how it is now ;)
-- (Jonathan):
UpCloud's pricing is very simular to Digetal Ocean/Linode, yes they're all eexpensive. As I said, for a good german price, I guess go to Hetzner, but this is no recommendation as I've never tryed them, in fact they rejected my account creaation several times. I only know many german people apparently trust them with more or less important web services. Also DHS is pretty small, I know to less about them to say a lot but well. No idea about OVH either tbh, haven't seen many people using them though.
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