this is true though. this is the first thing that came up. bgt GeeksforGeeks https://www.geeksforgeeks.org › bgt About this result Code Formatters · Code Converters · Currency Converter · Random Number Generator · Random Password Generator. More Tutorials; Software ...
Ok all, I do know that python has many resource. But I heard that python is not fast, and is that not something that needs to consider for audiogames? Maybe I am wrong and it is not matter that much. But if python is good enough, maybe I will use this.
@23: Python will be sufficient if you try to build an audiogame. If you are used to BGT though, it's going to be a different experience for you, but this is for the most part a very good thing. Good luck. I hope to see your audiogame.
marchoffmann: I keep seeing you on multiple threads droning on about how other people's posts do not make sence. I'm also noticing that you are usually the only one who says this. I wonder if there's a connection there.
-- (Meatbag93): I downloaded Elten just to address the baseless bashing and ignorance being paraded about Python here, especially from those whose closest encounter with game development is probably a map on SBYW. As a developer behind Final Hour, which is a first-person multiplayer audiogame powered largely by Python, I’m forced into the shit position of saying something like that just for setting the record straight. so when I talk about the capabilities of Python in game development, I talk about tried and tested stuff. Yes, C++ is powerful and has its strengths, but why on Earth would you voluntarily put yourself in the pain of manual memory management, compiler inconsistencies, the nightmare that is CMake, or template metaprogramming? Not to mention the joys of linker errors, multiple inheritance, the endless platform-specific quirks... and the list goes on. With C++, you're knee-deep in shit before you even create the game window. I know c++. There's a reason I'm not using it even though I know it. Also java... I'm not even going to talk about that. With python, you can focus on writing the damn game instead of everything but that. Pick up Pygame for windowing and input, Cyal for 3d audio, and accessible_output2, and then you mostly just have to write your game. And for those of you who say to use all these hackneyed BGT engine clones we have, please don't give bad advice... They're mostly the pet projects of hobbyists who eventually lose interest, leaving behind yet another deprecated audiogame engine that Google can't even find, just like bgt!
misinformation, what exactly, I ever said, was misinformation, tell me that bruh. -- (Jonathan): and I thought the non sense on this programm would have calmed again. But thanks for proving me wrong!
so whats wrong with post 2? Also okay, maybe 1 sentence in the first post is wrong. oh my god yes, I spread false informations, I don't know what I am talking about, yes, thats so horrible, I can't beliefe it! I should better shut up and never say anything about coding again. I am so stupid, I need to learn a lot!
"For by grace you have been saved through faith, and that not of yourselves; it is the gift of God, not of works, lest anyone should boast." - Ephesians 2:8-9
Someone must be really bored to create an account on elten just for this purpose. If I were you, I'd continue developing instead. With these folks you aren't going to be able to argue normally.
-- (Meatbag93): I downloaded Elten just to address the baseless bashing and ignorance being paraded about Python here, especially from those whose closest encounter with game development is probably a map on SBYW. As a developer behind Final Hour, which is a first-person multiplayer audiogame powered largely by Python, I’m forced into the shit position of saying something like that just for setting the record straight. so when I talk about the capabilities of Python in game development, I talk about tried and tested stuff. Yes, C++ is powerful and has its strengths, but why on Earth would you voluntarily put yourself in the pain of manual memory management, compiler inconsistencies, the nightmare that is CMake, or template metaprogramming? Not to mention the joys of linker errors, multiple inheritance, the endless platform-specific quirks... and the list goes on. With C++, you're knee-deep in shit before you even create the game window. I know c++. There's a reason I'm not using it even though I know it. Also java... I'm not even going to talk about that. With python, you can focus on writing the damn game instead of everything but that. Pick up Pygame for windowing and input, Cyal for 3d audio, and accessible_output2, and then you mostly just have to write your game. And for those of you who say to use all these hackneyed BGT engine clones we have, please don't give bad advice... They're mostly the pet projects of hobbyists who eventually lose interest, leaving behind yet another deprecated audiogame engine that Google can't even find, just like bgt!
--
Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό
I honestly wouldn't tell him to go back and develop his game in python, but if he wants to be a well respected developer, he shouldn't engage in such things. All I can say is Final hour is indeed well optimized, but with 3 players online we aren't going to truly see if there are problems. Besides all of that, I better don't say anything about the selection of testers. Ignoring well respected developers, but at the same time accepting Simter, and several other people with almost no experience, including myself anyway.
Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό