The Constant battle is an interesting system, but it spoils one big shit, because of which it’s not a game to play, but a desire to swear. Why at the very beginning you are given a huge pile of weapons, without level restrictions, with great damage. Where is the incentive to play? Why do this? Why then do we need these levels if there is no incentive? Why is there 25,000 hp? Developers, if you are here, make the game normally balanced. Make points of characteristics, make a chance of falling weapons from monsters, and some things, good weapons, only an award for quests.
Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό
It actually isn't, at least not anymore. The concept may be the same but it's not coded in the same programming language. You can't bid 10000000000 coins in bgt like people do most of the time in auctions. Looks like a c varient to me.
Is it necessary to go totally offtopic? I guess not. :)
Όταν θα κοιτάς την θάλασσα Χωρίς να το θέλεις, θα βλέπεις εμένα Και τα μάτια σου θα ‘ναι θλιμμένα Όταν θα ξυπνάς στον ύπνο σου Χωρίς να το θέλεις, θα σκέφτεσαι εμένα Και θα νιώθεις μεγάλο κενό