Games

Elten game room

Started by pajper 48 posts last post 13 days ago Page 2 of 3

#21

Programs installation?
Curiosity killed the poor kitty, but I'm tough!

#22

One has to go to programs installation, get the context menu up, then get to install new program from server. After that, one must look at the programs from papierek. There's only one so you can't miss it.
Curiosity killed the poor kitty, but I'm tough!

#23

Finally i think bot issues fixed. And many more. If you can, try to test it for example in ninety-nine, eg. 4 players. I hope that at least now it's playable.
po co mi sygnatura?

#24

I love this. Time to add chat rooms into this!
Signed by Muhammad.

#25 2 likes

conferences
-- (mohammed2003):
I love this. Time to add chat rooms into this!
--

#26 Edited

Chats are awailable during the gameplay. I agree that combining it with the conferences will be great.
Sygnatura to może być w sądzie. Sygnatura sprawy np. :P

#27

I was implying elten already had chatrooms

#28

Yep, but it was a loooooong time ago. Chat has been replaced by conferences in 2.4 if i remember correctly.
Sygnatura to może być w sądzie. Sygnatura sprawy np. :P

#29

New version, and new games. For multiplayer testing, just wait for elten 3.0.3. There was issue on elten side so well, elten update should fix it. This fix is also in elten 3.0.3 rc1. For those who want to help, come here:
https://github.com/papierek1997/elten-game-room
po co mi sygnatura?

#30

Version 1.1.1
Chat:

- located immediately after the game history;
- preserves text, caret position and selection during refreshes;
- refreshing no longer replaces the active chat field or loses typed characters;
- the user’s own message is announced;
- the field is cleared only after a message has been sent successfully;
- duplicate message submission handlers no longer accumulate.

Interface and shortcuts:

- the field order is: game, history, chat, users;
- ordinary shortcut letters no longer capture text typed into editable fields;
- Ctrl-based shortcuts continue to work;
- technical form refreshes no longer consume the next character;
- pressing Escape when leaving a game stops pending history announcements.

Invitations:

- accepting or rejecting an invitation opened from a notification is presented as a single list operated with the Arrow keys.

Ludo:

- the main field shows only “Roll the die,” a waiting status or available pawns;
- V opens the list of the user’s pawns;
- Shift+V opens the list of all pawns, including their owners and positions;
- the rules and keyboard shortcut hints have been updated.

Shared framework:

- a generic shortcut type for opening a read-only browsing list has been added;
- games can format spoken events according to the current presentation mode without changing the stored event;
- LiveSessions updates are not consumed while an active key press is being processed.

Checkers:

- the search engine still uses depth 7, a limit of 60,000 nodes and the same position evaluation function;
- transposition, evaluation, legal-move and capture-continuation caches have been added;
- search simulation avoids unnecessary event creation and replay;
- the move generator no longer scans unplayable fields;
- calculations are approximately 2.9–3.8 times faster in the tested positions;
- spoken moves respect the Ctrl+H setting and use either numbered checkers fields or algebraic coordinates.
po co mi sygnatura?

#31

Multiplayer synchronization has been tested with three players and works correctly. However, as I mentioned, we either need to wait for ELTEN 3.0.3 or install the release candidate.

I am aware that some tables remain permanently active even though they cannot be joined. I am working on this. The issue where a table sometimes remains stuck instead of closing properly will be fixed.

More sounds will also be added gradually, but first I would like to fix everything already implemented as thoroughly as possible.
po co mi sygnatura?

#32

Oh yeah I was thinking we could do with better sounds as currently it just uses QC Playroom sounds. I might have some ideas, I could maybe do a pull request if I come up with something good.
Alex Chapman (Alexoloopios)

#33

5 new games added. Guys, i have no idea if it comes to sounds. If you have some nice, please just do PR or just send me some sounds with names, what should they do.
po co mi sygnatura?

#34

The only game I like on there is Farkle. I'd like for the creator would add 1000 miles, and similar games. It just adds to the already growing list of multiplayer game clients.

#35

1000 miles is already a ceperate program.
Vox tech, trust us.

#36

Like @19 said already.
Idk can't people read or why do we need to answer and confirm the same questions even in the same thread now.
McOi

#37

My bad. Yes, I know it's a separate program, under the title of mile by mile.

#38

Guys, now after every update you can find something like changelog. It appears after first launch after update as well.
po co mi sygnatura?

#39

f1 help menu was also changed. Now you can browse it using arrow keys instead whole message at once, and notification sound should be also there, when someone invites you.
po co mi sygnatura?

#40

So I just got this again because bored, and I have 1 request. Could closing the program actually close the program? At this point my widgets get so many it becomes tedious to get back to quick actions sometimes. I don't really need to know the open tables when I'm not in the playroom, or at least this shouldn't only appear when having the program opened and then closed. Pls make this optional.
McOi