Which once again puts bad light on everyone vibe coding because they only can recall bad examples like this where the launch had lots of bugs and disasters.
Probably not going to play then since he's not being transparent.
Chesterton, G.K. "When men choose not to believe in God, they do not thereafter believe in nothing; they then become capable of believing in anything."
A majority, not everyone. I mean, give me a stable actually vibe code online nvgt game, I'm listening. -- (rudolf): Which once again puts bad light on everyone vibe coding because they only can recall bad examples like this where the launch had lots of bugs and disasters. --
@23, No, I wouldn't say that. I think if directly asked he'd give you an answer. Tunmi has many shortcomings, but not being open and transparent isn't one of them.
All that I survey, I could easily destroy. From time to time, it is important to remind these small creatures of the true extent of my power.
@24 Well, Last Shot for example? All the issues we had so far where related to external things like me messing up my VPS or NVGT having json memorie leaks, but what Claude does is pretty much fine.
If I knew I'd post that much before I had, now it doesn't matter anymore. Otherwise I could've done it and you deleted the dublicates or idk. -- (Sir-Charlie): Usually I'd say consolidate your posts into one, but I think given how comprehensive each post is it's better this way. And agree. Tunmi doesn't have a clue. He was doing fine with the python version, and could have probably done way more with Claude and Py VS NVGT, but alas. I'm not sure why people were expecting a Tunmi product to be anything but horribly broken and buggy. --
What the heck bro? This is literally not required at all. And do you see how long that sentence is again? Hi Claude. Well, seems like we've just lost Tunmi to vibe coding obsession... Logging in should also be quicker and more dependable in general. Every time you logged in, created an account, requested a code or reset a password, the game first asked an outside website on the internet what your IP address was, and waited for that answer before it would talk to the game server at all. If that website was slow, blocked on your network, or simply having a bad day, your login stalled or failed for a reason that had nothing to do with Golden Crayon. It doesn't do that anymore. btw, the buffer beeps still make my cry. If they suck that much, at least make me be able to turn them off.
Interestingly, my tickets I've made to report some of these bugs are still open, even though they have apparently been fixed. And now check the server changelog out: Fixes things going to the wrong buffers. Well, how informative. But at least a short sentence. How about you mention though that at least there is now a /hearonoffs command in order to turn off all onoffs? Well, nothing about this in the changes.
O yeah and not to mention. This, is getting, super, old. And typical tunmi. The update has been downloaded. Please exit this program and unzip the new file, golden_crayon_win.zip. NOTE: Support for automatic extraction is planned. It said that months ago. This alone makes me lazy to even bother at all. It's annoying to be required to always unzip shit. Might as well not have an auto updater at all, or put the folder into downloads so I can just copy the content over to my games folder that way. Unpoppular opinion, maybe.
Just saying, Claude did this one perfectly in my game after 2 or 3 little fixes. As Rudolf has said, the sad thing is not people vibe coding, it's how bad they do it. -- (marchoffmann): O yeah and not to mention. This, is getting, super, old. And typical tunmi. The update has been downloaded. Please exit this program and unzip the new file, golden_crayon_win.zip. NOTE: Support for automatic extraction is planned. It said that months ago. This alone makes me lazy to even bother at all. It's annoying to be required to always unzip shit. Might as well not have an auto updater at all, or put the folder into downloads so I can just copy the content over to my games folder that way. Unpoppular opinion, maybe. --
The 1.1 changelog is quite frankly very disappointing. Admitting you did literally not beta test 2d maps at all, did not beta test your updater (which still is broken), and did potentially send user data to other websites not disclosed in your readme, privacy policy or anything thereof is not really reenforcing my trust. Also, what are these changes? Reads like beta testing was conducted more for fun rather than for the stability's sake. That would be the first things I would've done if I implemented such features - checking for bugs and cheat possibilities. When saying that loud out in the game, yu by the way get criticized by everyone. But take a look yourself at the other things here: Removing a vanishing platform in the builder now actually removes it, rather than appearing to do nothing until you left the map and came back. The removal was taking away the platform's tile but leaving the platform itself running, so it simply rebuilt its tile again a few seconds later. Challenge times are now remembered if you log out partway through a run. Previously the timer started over when you logged back in, which meant you could reach the end of a challenge map, log out, log back in and walk out to record a time of almost nothing and take the top of the leaderboard. Time spent logged off doesn't count towards your run. Creating a map with a space or a comma in its name now tells you so, instead of failing in a confusing way. A space in the name used to come back as a complaint that your Maximum X value was too small, even when it was perfectly fine, because the name and the size values are sent together and the space made the game read part of your name as the size. A comma was worse: the map was created but came out broken, with no platform sounds and movement restricted. Both are now caught before anything is sent. Names with spaces are still not possible for the moment, so an underscore or a dash is the way to go, but at least it now says so rather than leaving you guessing. Fixed the beep that plays as you move through a buffer being wrong at the top of the list. It's meant to start low and rise as you move down, but the first item was asking for a negative speed, so instead of sounding deep it just came out wrong. On a fuller buffer this affected the first several items rather than only the first, which is why it seemed to get worse the more messages you had. The beep now sweeps properly from low at the top to high at the bottom, whatever size the buffer is. On 2D maps the up arrow now jumps when there's nothing above you to climb onto. Up has always climbed when something solid is overhead, but with open space above it it did nothing whatsoever, so one key now means "go up" whichever kind of up happens to be available. There's a Gameplay setting to turn it off if you'd rather it stayed a climb key only. "Sit down after falling hard" now does something when it's unchecked. Landing hard sat you down whatever the setting said, because the landing code sat you down itself on top of the part that actually checks the setting. Worse, the two disagreed: the message telling everyone else you'd sat down was only sent by the part that checks, so with the setting off you'd end up sitting on your own screen while everyone else still saw you standing, and had to stand up from a sit you never asked for. A tile zone with its jump height set to 0 now actually stops you jumping. It was clearly meant to, but what happened instead was that the jump sound played and you entered a jump that ended on its very first moment, so you got the noise and the interruption without ever leaving the ground. Muting a buffer now also keeps its messages out of the "all" buffer. Previously a muted buffer went quiet in its own view but its messages still showed up in "all", which rather defeated the point of muting it. Account names, passwords and e-mail addresses can no longer contain spaces. The game now tells you so up front rather than letting you get partway through and be rejected.
Honestly, I don't look at things like that. I have a nice map building game, that's enough for me. I have seen much worse practices in the audiogaming world. some of these represent (quotation marks( "developers") who comment in this thread :P
This is a slightly off-topic discussion, but OK. Hearthstone, MK 10, 11 and 12, some Tekken, killer instinct, stardew valley, Once world of warcraft, I tried to play Fortnite and Minecraft, but these mods are not suitable for me to play with pleasure, lethal company, these are the games that come to mind, but there was much more.
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