Hey guys. I just released yet another quick bug fix and feature update for this game. Please check it out.
Before I continue, I did update the sounds again, but this time, I strongly recommend you to redownload them, as I added some new sounds for a few of the new entities that you can now build.
With that, here's what's new from versions 13.4 to 13.5.
You can now build sensors in the builder menu. A sensor is the contact-triggered variant of a switch: stepping into its area fires the on command and plays the on sound, and stepping out fires the off command and plays the off sound. These come in standard (single tile) and ranged (rectangular area) variants, both in the interaction category alongside switches.
Added the ability for trampolines to have a cooldown between bounces, defined per-pad in milliseconds. The trampoline builder has a new cooldown input box right after the bounce power, defaulting to 500. When you land on a trampoline, the land sound plays and the pad goes quiet for the cooldown duration before launching you again, giving you time to walk off or settle instead of bouncing immediately.
You can now build trampolines in the builder menu. A trampoline launches you straight up to a configurable bounce power whenever you step or land on it, with a chosen trampoline sound for the spawn, rise, and land moments. Available in 2d and 3d maps only, since topdown has no vertical axis to bounce on.
Fixed a bug where the pause sound would refuse to play properly upon opening the pause menu.
You can now build speakers in the builder menu. A speaker plays the same soundtrack from two points: a left channel and a right channel, simulating a pair of stereo speakers as you move around relative to them. Pick the soundtrack from the musics or sources categories and set its volume and pitch, just like you would do with a sound source.
Added the ability for Walls to spawn a destruction platform when they are broken, picked at random from a category of debris tiles. The wall builder has a new destruction platform list right after the wall pitch slider, with choices none, air, ash, branch, brokenglass, debris, fire, rocks, rubble, and woodpile. Choose none for no spawn, air to leave a clean air tile (like a shattered window), or one of the debris categories to drop a random matching tile across the wall's footprint.
Made it so air movement speed while jumping now scales with your stamina, just as walking and running already did. Lower stamina means slower horizontal movement in the air.
Made it so holding alt while jumping now doubles your overall air speed, the same way it speeds up walking on the ground.
Fixed a bug where jumping or falling onto a wall would bounce you sideways: left or right in 2d maps, and forward or backward in 3d maps. Jumping into an overhead wall now stops you cleanly at the cell below the ceiling and you fall straight back down, jumping from a wall tile lands you back on the same tile, and falling onto a wall lands cleanly. Walking into a wall on foot still bumps you back the way it always has.
Fixed a bug where the camera and spyer reported the wall instead of a user-built platform sitting on top of it, and the camera would bounce back from such a cell rather than entering. The camera now passes through, names the platform you'd actually be walking on, and the spyer lists the platform tile.
Fixed a bug where holding the camera key and pressing a shared shortcut would fire both the camera action and the non-camera action at the same time, such as triggering a camera readout plus a weapon reload message. Affected shortcuts include reload, weapon reflection toggle, sonar facing, info readouts for stamina and shield, and the aircraft landing key. They all back off while you are in camera mode.
Added some slash commands that were missing from the command blocker's list.
Fixed some bugs with the find dialog when searching a list, such as in the edit line menu. Typing a search no longer moves the underlying list around as you type, a search that finds no matches no longer freezes the game, and a search now returns you to the list when it finishes, speaking nothing found if there were no matches.
Made it so building a 3d platform or staircase over a wall now takes precedence and makes that spot walkable, and building a wall over a platform blocks it again. Whichever you built last wins, matching how 2d maps already worked.
Fixed a bug where pressing the descend key while standing on a 3d platform would drop you into the air and start a fall. You now only step down onto a platform that is actually beneath you.
Made it so objects that have a pitch setting, such as platforms, walls, staircases, lifts, and the sound and url sources and ambiences, can now be pitched much higher than before, all the way up to 1000 instead of the old 500 ceiling. Hold control while adjusting a slider to jump in larger steps.
Fixed non looping sounds going silent for good after being paused, such as during a menu or a freeze. They now resume from where they left off instead of never coming back.
You can now build url ambiences and url sources in the builder menu. These stream their audio from a web link instead of a bundled sound file and have their own volume and pitch options. A url source plays continuously across its area, while a url ambience only plays while you are inside its zone.
Fixed effect space values being saved with long messy decimal tails. Effect settings like reverb, echo, and the rest will now write clean rounded numbers moving forward.
Fixed a bug with the setting for clearing entities after dying, which would keep resetting itself and was bleeding into ordinary map switches. It now stays where you set it and only affects death: with it enabled, dying clears the map and respawns you in place instead of reloading the whole thing.
That's all for now. Stay tuned for more updates to come!
Here's the download link, accessible on itch.io.
https://tsatria03.itch.io/simplefighterEnjoy, and happy building!
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