changed: now pass it doesn't say the score, but says your out. and it doesn't say the high score at startup. changed: now pass it mode does let you to keep going when someone lost, because he is out, and players who are not out, they continue playing. the speed is the same as the last player lost. this is in the bop it shout game. changed: a little fixing of bop it drum beets. now it doesn't slow down. i improved the performance of the game, however it cannot be improved very good, because the program interpretes by a ruby interpreter.
1. shout it mode cannot be created, because there is no way to process microphone sounds in elten. and party mode can be created, but how will you press spacebar with foot, sholder or whatever.
@Bomber man, this is a simulation. Colours? I can say. Twist it is yellow, pull it is blue, bop it is white or black, you can select. Spin it is orange, flick it is green. Shake it is purple. You can create beat bop mode as a separated element. About the bop it sounds, I can record for you. Bop it beats, bop it extreme 2, bop it xt, bop it refresh, bratz bop it.
„Równowaga nie działa w korporacjach. Tam rządzi chaos i budżet.
No, no for this. I mean situation like this. I'm playing. I must go eat dinner for example, and I won't lose my score. You can add pause after, 50 points for example, or something like it
„Równowaga nie działa w korporacjach. Tam rządzi chaos i budżet.