ToyMania, my third standalone game.
Wróć do Games#21 marchoffmann
That's cuz they're taken from libraries, likely sound ideas.
#22 Jonathan Konto zarchiwizowane
Lol Tunmi chill, it's not about the lib, it's about just copying the sounds from the actual game folders without having the slightest idea where they're originally coming from.
#23 ArcticMoon
Man chill, but yeah, that's basically what i told in three words
-- (tunmi13):
-- (ArcticMoon):
I'm smelling jealousy here
-- (marchoffmann):
Before playing this, may I ask if it uses yet again sounds taken from other games or did you actually take the efford and, o well. I guess not.
--
--
Usually I've never really seen eye to eye with ArcticMoon, but in this case I'm going to speak up.
1. Why does it matter if you design the sounds or not? Some people just do not have the time and/or patience to sit down and make their own sounds. Say hello to stock libraries.
2. What is the problem with using the same sound library another game uses? Is it a crime to need a gun from the same library, but since the other game uses the same gun it means its off the list? Damn it, they used the AK47 sounds from this library! Well, guess we need to find a different AK47 collection. No, that's just ridiculous!
3. Watch more movies, shows, and listen to some mainstream games. Most, if not all of them, share the same sounds. You could casually open Boom Library, Sound Ideas, and Hollywood Edge. Sift through SFX Kit and Game Master Audio. Lots and lots of sounds from these libraries are used in this modern day.
So, I ask you. Why, is it sooooooo bad, to use the same sounds another game uses?
Okay, I get it. Designing your own sounds is more unique. But you shouldn't hold a game to what sounds it uses just because they weren't, designed. There’s no real problem unless the sound is heavily associated with another game in a way that feels out of place.
For instance? The famous Wilhelm scream is in countless films, yet nobody complains because it's about how it's used, not where it came from. It's in Despicable Me, Stranger Things, Cobra Kai, the list goes on. Want another? Here you go. Resident Evil, Call of Duty, Halo, and Battlefield? Yeah, they share a ton of sounds with each other.
And just to back up my whole thing about Boom Library, Hollywood Edge and whatnot, Boom Library, Sound Ideas, and Hollywood Edge are industry standards. They're literally designed to be used across multiple projects. Probably a bit out of context, but wanted to shove that in there for extra clarity.
And to put it bluntly. If you do not like this sort of stuff, well? Sorry but, it's everywhere. You either play a game, movie, or show that is most likely going t be full of media you already know? Or you might as well just play a text adventure or manager so you don't have to worry and complain that this other game shares sounds with this one. This is something you have been doing for several years now, and it's getting old. For everyone's sanity, stop.
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#24 tunmi13
I've been chill about it for the past few years, so it was time to just lay the cards flat out on the table, including the wild draw 4.
#25 marchoffmann
Lol I never saw what tunmi wrote before, please put it there before quoting arctic moon or other users, otherwise it looks like a blank reply.
Tunmi you literally put it out of context. What I mean is, take a simple game like his cooky clicker. The store music is some old stw update music, the menu sounds probably also just from the misc files, and the random room tone ambience is also just taken from a lot of other builder games, as I have never seen those in those libs. Those are just examples. Of course he doesn't need to design sounds if low quality tear is enough because most do still need some enhancing even though they're fine to use but point is, this ridiculous act of keeping to take game sounds from generic audio games over and over again is just, getting sad really.
So next time you play the cards, play them properly, as I didn't draw any of the 4 cards bud. Again. Taken from other, g, a, m, e, s. Not public libraries.
#26 DevilGuardian
Hi everyone! I just released a huge update to my toy mania game!
I know I havent released anything for this game in weeks, but I finally found the motivation to continue working on it. Plus, it's no longer in beta!
I hope you guys enjoy what I have to offer for this update. I had so much fun working on it.
With all that rambeling out of the way, here's what's new from versions 1.1 to 1.3. I say 1.1 because I added a few tweaks in there that didn't quite make it to the origenal beta release of the game.
Added the ability to save your Achievement progress. This is loaded along with your other game stats.
Added an option to the settings menu that let's you clear all of your achievements you've unlocked in the game.
Made it so when an achievement has been unlocked, a dialog now congratulates the player and describes what was accomplished.
Added an Achievements Menu to the main screen, allowing players to view their progress across all categories.
Added a full Achievement system that tracks your progress across collected toys, found keys, defeated guards, destroyed cars, taken steps, and total playtime. Each achievement has 10 scalable tiers, unlocking as you reach higher milestones.
Fixed an issue where session playtime would reset on game relaunch. The timer now tracks total session time across game launches.
Made it so Session Stats and Lifetime Stats are split into 2 separate menus for easier navigation. Each menu now clearly shows relevant stat categories in a more focused view. The copy stats function is also Retained as well for sharing or tracking progress.
Added the ability to copy all of your game stats to the clipboard in the stats menu.
Added a confirmation menu when clearing game stats. Players are now asked to confirm their choice before clearing session, lifetime, or all stats, preventing accidental data loss.
Added a new option in the Settings Menu to clear your game stats. You can now reset your session stats, lifetime stats, or both, with clear feedback after each action.
Improved the readability of the win and death screens by breaking long stat messages into separate, easier to read lines.
Added the ability to view total playtime in the stats menu. This shows how many minutes and seconds you've played across all sessions, even after restarting the game.
Added separation of session stats and lifetime stats. In-game stat keys, such as T, I, F, and Q now report only the current session's progress, while the Stats Menu displays lifetime totals of all of the things you've collected, destroyed, and or killed.
Added the ability to save statistics found in the stats menu to a file. These will persist between sessions.
Added a steps tracker into the stats menu. It will now tell you how many steps you've taken in total.
Added a Stats Menu to the game. This menu displays a summary of your total collected keys, collected toys, killed guards, and destroyed cars. You can access this from the main menu to review your progress all in one place.
Addressed an issue where collected keys and toys weren't being tracked propperly upon player death.
Added some menu sounds to the game.
Added the ability to save your settings in the settings menu.
You can now enable/disable global behind pitch decrease for the game in the settings menu.
You can now enable/disable global hrtf support for the game in the settings menu.
Added a basic settings menu to the game.
Added menu music. The volume of the music will be saved the next time you launch the game.
Added a basic menu system to the game.
That's all for now. Feel free to message me with bugs and or features you'd like to be their in the next upcoming versions.
Here's the latest release of the game on itch.io.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
#27 DevilGuardian
Hey guys. I just released a quick feature/bug fix update to Toy Mania. Please check it out.
Here's what's new in version 1.4.
Added Last Played Timestamp to the Stats Menu. You can now see the exact date and time of your last session in the Lifetime Stats menu. This information is also included when copying your full game stats to the clipboard.
Added the ability to copy your player title descriptions along with your player titles in the stats menu.
Added descriptive titles to the Player Titles menu. Each rank now includes a short description, giving players more insight into their progress and what their rank represents.
Added the ability to copy your player titles along with your session and lifetime stats of the game in the stats menu.
Added a Player Titles menu to the Stats Menu. Players can now view special ranks for collecting toys, collecting keys, killing guards, destroying cars, taking steps, and playing the game for a sertain amount of time.
Improved the Achievement Progress Display found in the achievements menu. The achievement progress summary now includes a rounded percentage value for clearer milestone tracking, helping players better understand how close they are to reaching the next tier.
Improved the achievement progress text to be clearer and more informative in the achievements menu. It now shows how far you are into the current tier, and how much more is needed to reach the next tier.
Made the achievement summeries more clearer to read in the achievements menu. This change also applies to the in game summeries as well.
Added some sounds to indicate unlocked achievements.
Added a new achievement reset menu with multiple options for clearing progress. Players can now choose to reset only their achievement tiers or both tiers and related game stats for full flexibility.
That's it for now.
Here's the game link on itch.io.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
#28 DevilGuardian
Hello you butifull people. I just released another bugfix/feature update for toy mania. I hope you guys liked the achievement update I released yesterday, because there's more where that came from.
Here's what's new in version 1.5.
Made it so session based achievements have a more Balanced Progression. Session-based achievements now have different starting thresholds and growth rates compared to lifetime achievements. This ensures that they have a shorter focused goal during a single gameplay session while keeping lifetime achievements as long-term milestones.
Fixed an issue where session achievements retained their previous progress while session stats were reset. This in turn caused negative percentages to appear. It now properly resetts the currentTier when restarting or exiting a game session.
Improved the format for exported achievements to match the existing stats export style. Each entry includes the tier number, percentage progress, and how much is needed to reach the next tier.
Improved the speaking of Achievement tiers. The game now includes the type of achievement, such as Session or Lifetime in the notification message. This provides clearer feedback to players about what kind of achievement they just unlocked.
Made it so Session Achievements and Lifetime Achievements are split into 2 separate menus for easier navigation. Each menu now clearly shows relevant achievement categories in a more focused view. The copy achievements function is also Retained as well for sharing or tracking progress.
You can now copy all of your achievements to the clipboard in the achievements menu. Session and Lifetime achievements are grouped and clearly labeled for easy readability.
Improved the clear achievements menu. Added a new clear achievements interface that allows players to clear only session, lifetime, or both sets of achievements. Confirmation dialogs are also added to prevent accidental deletion.
Added a full Session Achievement system that tracks your progress within a single game session across toys collected, keys found, guards defeated, cars destroyed, steps taken, and total time played. Each session achievement includes 50 scalable tiers that reset each run, encouraging fast-paced and high-performance gameplay.
Added a test speakers option in the main menu.
Recoded the entire menu system.
That's all yokes. Stay tuned for more updates to come!
Here's the link to the game.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
#29 DevilGuardian
Hey guys. Just to let you all know, this will be the last batch of updates I'll be making for the game this weekend.
Please check out this release! I hope I fixed many of the bugs found in the last version during extencive testing.
Here's what's new in version 1.6.
Added descriptive labels to audio setting toggles like HRTF and behind pitch decrease, making their purpose clearer to players who don't know what those toggles do.
Updated the achievement and statistics reset menus with improved descriptions to clarify what each reset option does when the player clicks on them.
Made it so the achievement reset system also clears lifetime stats, along with session stats. This ensures that resetting achievements now fully wipes out all of the associated progress, including playtime, toys, keys, guards, cars, and steps.
Fixed an issue where session-based achievements such as Sprint Runner did not reset properly when clearing achievements. The session playtime value is now explicitly reset when session achievements are cleared, ensuring accurate progress tracking.
Fixed a bug where only one achievement tier was granted at a time, even if the player had far surpassed the required milestone. Achievements now unlock multiple tiers at once if progress exceeds several thresholds, ensuring accurate reward tracking.
Addressed an issue where playtime-based achievements, such as Sprint Runner and Time Traveler, showed inflated progress or negative values. The progress of those achievements are now clamped correctly, and all time thresholds are checked in sequence, preventing logical errors from occuring.
Added the ability to copy your entire game progress to the clipboard in the game menu. This includes all of your achievements, statistics, and player titles. This provides an easy way to track, share, or back up your full progress in one step.
Added descriptive intro messages to all major game menus. These include, but are not limmited to, the main Game menu, the Achievements menu, the Statistics menu, and the Settings menu. These short descriptions provide context and guidance, making navigation easier for new and returning players alike.
Made it so the sounds found in the speaker test option is randomized in the main menu.
Added distinct achievement sounds based on the type of achievement the player recieves. Session based achievements now play session_achievement.ogg, and lifetime achievements now play life_achievement.ogg. This provides clearer audio feedback for each type of achievement the player gets.
That's all for today. Stay tuned for more updates to come next weekend!
Here's the game's link on itch.io.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
#30 thespyde
I can't get the archive to extract. I downloaded the latest version of 7Zip, but no matter which option I choose it won't unzip.
#31 thespyde
Okay, never mind, I finally figured out how to extract it. Now to see if I'm any good at this thing.
#32 thespyde
Oh well, I keep dying in level 1. It seems like a learn game sounds option would be a thing to add.
I've found 0 keys in both games I played. I killed 4 guards in the second one.
#33 DevilGuardian
Don't worry if you can't quite get the hang of it just yet. I'll add a learn game sounds menu in the next version. In the mean time, try to see how far you can make it. Even if you die passed level 1, I'd love to know what you got.
#34 thespyde
Check out my blog. I just put up a recording there. I didn't include my stats but you can hear how bad I really am.
#35 DevilGuardian
What's your blog called? I don't know how to use blogs on here.
#36 DevilGuardian
Hello everyone! I know I said I wouldn't release anymore updates for this game untill the weekend, but do to popular demands, and me being an impationt tiger, I decided that I would release this today to hopefully fix some of the bugs many of you guys mencioned.
Prepare yourselves, because this is yet another huge update. I hope you guys enjoy what I call settings madness. I really mean that literally.
With all of that out of the way, here's what's new from versions 1.7 to 1.8.
Added sounds for toggeling various options found in the settings menu.
Added a sound for copying various achievements and other game statistics to the clipboard.
Added an option in the settings menu to enable or disable looping of previewed sounds. This allows players to choose whether the sounds in the Learn Sounds menu continue playing until another sound is selected, or the Escape key is pressed. This is useful for continuous ambiences or short burst effects.
Added an option in the settings menu to enable or disable variant-based sound descriptions. This allows players to choose whether sounds with multiple randomized variants include a description in their name, indicating the presence of found variants.
Fixed a bug where pressing escape or the back option in the learn sounds menu didn't stop sounds from being played propperly.
Enhanced the Learn Sounds menu with descriptive labels for randomized sounds. Sound entries that contain multiple variants now include a description to help players understand that there are several possible versions of that sound when being previewed in the menu.
Added support for randomized variants of sounds found in the learn sounds menu.
Added a Learn Sounds menu to the main menu. This allows players to preview important sound effects used throughout the game, helping them build familiarity with audio cues while starting out.
Added an option to show the post-game stat copy prompt in the settings menu. Players can now enable or disable the clipboard prompt that appears after a game session ends. This gives more control over whether session results are automatically offered for copying.
Added an option to show or hide the manual stat copy menu items in the settings menu. This allows players to show or hide the clipboard copy options for achievements and statistics found in various stat based menus.
Updated the readme file with some missing keyboard shortcuts that weren't their before.
Added a hidden keyboard shortcut to announce the current music volume in the main menu. Holding Alt and pressing Left + Right or Right + Left arrows now speaks the current menu music volume.
Added options to the settings menu for toggling spoken menu loading prompts and dialog end statements. These options allow players to disable the automatic "Loading" and "Press enter to continue" speech, offering a cleaner experience for advanced users.
Made it so player titles don't get coppied along with other game statistics on the death and win screens. These are only a part of lifetime stats, not session based ones.
Added the ability to copy all of your game session results to the clipboard upon reaching the death or win screens.
Added the ability to restart the game in the main menu.
Modified the description found in the speaker test menu to include a helpful prompt about propperly varifying your audio setup.
Added a speaker test menu to the main menu. Players can now choose between the Sword Clank and Stone Throw sound to varify their speaker setup. The speaker test menu also includes a description to guide users in selecting an appropriate sound to test their audio setup.
Added options to the settings menu for toggling achievement sounds and spoken notifications when unlocking various achievements during gameplay.
Changed the growth multiplier for all session-based achievements to a higher value for a more consistent and challenging progression curve. This ensures each tier scales appropriately with player effort, preventing accidental full completions from minimal activity.
That's all from the grand update train. Please feel free to post your bug reports and feature suggestions. I'll be more than obliged to look at them.
I would provide the link to the game, but I asoome everybody may already know where to look for it haha. Just encase people don't, here's the link anyway.
https://tsatria03.itch.io/toymania
Enjoy, and happy collecting!
#37 DevilGuardian
Nvm I found it.
-- (thespyde):
Check out my blog. I just put up a recording there. I didn't include my stats but you can hear how bad I really am.
--
#38 thespyde
Yep, saw your comments and such.
I also have some stuff, no recordings, of my short stint with Simple Fighter.
#39 thespyde
I have a couple of things to report about the new update. One is that the boss alert sound doesn't play. The other is that the speaker test sound, neither one does anything. I just hear the page turning sound and a message that says speaker test complete, press enter to continue.
The game is more responsive and I didn't have to get rid of that pop-up when achieving the steps or whatever, like in my recording.
Here are the stats for the last game I played, which is the first since the update:
Session Achievements:
- Speed Collector: Tier 7 of 25. Current progress: 6 (42.86%). 8 total toys needed to reach the next tier.
- Key Snatcher: Tier 0 of 25. Current progress: 0 (0%). 5 total keys needed to reach the next tier.
- Strike Force: Tier 3 of 25. Current progress: 8 (88.89%). 1 total guards needed to reach the next tier.
- Crash Rush: Tier 1 of 25. Current progress: 2 (40%). 3 total cars needed to reach the next tier.
- Pace Breaker: Tier 11 of 25. Current progress: 159 (38.69%). 252 total steps needed to reach the next tier.
- Sprint Runner: Tier 0 of 25. Current progress: 3 (300%). 0 total playtime needed to reach the next tier.
Session Stats:
- Toys collected: 34
- Keys collected: 0
- Guards killed: 26
- Cars destroyed: 12
- Steps taken: 982
- Time played: 3 minutes, 46 seconds
#40 DevilGuardian
Wait, the boss alert sound doesn't play? Same for the speaker test sound too?